They wanted a diagram, instead.
(I deliberately did not include a static diagram because it is only after immersing for a few minutes in the interactive app that one appreciates the difference.)
Here is the paper
and here are the reviews:
----------------------- REVIEW 1 ---------------------
SUBMISSION: 4
TITLE: Split Pane Interactivity
AUTHORS: Matthias Melcher
----------- Overall evaluation -----------
SCORE: -1 (weak reject)
----- TEXT:
Roughly the first two pages are irrelevant. The paper
boils down to a claim that replacing pop-ups tied to
the position of the item being referenced with the
equivalent text being displayed in a fixed location
is superior. This could have been explained far more
clearly and succinctly without invoking the irrelevant
issue of 2D interfaces being unchanged from paper.
There is no empirical support for the claim, or even
a significant argument that the claim should be true.
----------------------- REVIEW 2 ---------------------
SUBMISSION: 4
TITLE: Split Pane Interactivity
AUTHORS: Matthias Melcher
----------- Overall evaluation -----------
SCORE: -2 (reject)
----- TEXT:
This opinion article advocates for alternatives to
the conventional 2-dimensional page paradigm.
Unfortunately, the article is hard to understand and
I was not able to follow the main thesis:
* I am unfamiliar with split attention theory and
the author doesn't define it
* I am unfamiliar with drone and ballistic design
principles and the author doesn't define them
I recommend the author to work on the presentation
of the main point(s). Perhaps a diagram of what the
author means by "split pane interactivity" could be
helpful? Perhaps writing the paper in a more
traditional "academic" structure could help readers
understand the author's intent better?

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